Starting a new game project – Siren’s Aria

Participated in a game jam hosted in the university (PennPlay 2016) last week.

The theme was time, so we built an top-down shooter arena using Unreal Engine where both player can rewind the time of their character and bullets. (Darren designed the game!)

The name of this game is Re:Wind. Got an Editor’s Choice award. Thanks Nicole!

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Anyway, I am starting a new project for the game design (and programming) course. And we will be using Oculus Rift and LeapMotion controller. The prototype will be open source at https://github.com/WindyDarian/SirensAria.

The name will be “Siren’s Aria”.

Daily task gamification

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This is not an app, it is a method that struck my mind and that I just began to use. Maybe someone is already planning in this way.

  1. Stick a sticky note on the wall, list things need to be done tomorrow. Assign some points to everything. These points are given by importance/difficulty/time needed. At the end of sticky note, write down ” / your sum” (For example, the sum of first day of mine is /18pts)
  2. Strike through the line when you have done that thing. At the end of the day, sum up your points (mine is 4/18pts, pity myself) and fill the blank spot. Then put another sticky note on the wall and list the things to be done the next day. If anything is on today’s list but not done today, increase its value by 1pt
  3. If the first day of yours is 18pts then when your to-do value reaches 100pts your life fails.
    If you ask me when you can win… Well, life is like Tetris, isn’t it?

 


这不是一个App… 这是窝想到的一种游戏化日程安排并打算开始使用的方法——不过也不知道是不是已经有人在这样做了呢……

  1. 在墙上贴一个便利贴,列出接下来的一天要做的事情,给每个事情一些pts,以重要程度、难易程度和/或时间消耗为依据。并写下 /25pts(就当第一天加起来是25pts)
  2. 在每件事情完成的时候,划掉那件事。在一天完成的时候,结算当天完成的pts 如4/18pts(可恶),然后在列出接下来的一天要做的事情,这一次如果明天也有该日未完成的事情,则该事情的pts比前一天增加1
  3. 嗯,假设第一天的上限是18pts那么如果在某一天上限达到了100pts就说明窝的人生已经失败了……
    那么,到什么时候才算赢呢?……毕竟人生是像俄罗斯方块一样的东西吧。

XBOX Controller to mouse

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OtakuController

OtakuController is a Small program mapping Xbox One Controller or Xbox 360 Controller to mouse operations.
You will need XNA Framework 4.0 Redistribution (http://www.microsoft.com/en-us/download/details.aspx?id=20914) to run
or XNA Game Studio 4.0 refresh (https://msxna.codeplex.com/releases/view/117230) to build this.

1. Connect a Xbox One or Xbox 360 controller.
2. Keep this open, you can minimize it.
3. Have fun:
Moving LS as moving pointer.
Moving RS as scrolling.
A or RT for left button.
B or LT for right button.
Y or RS for middle button.
Note: You can’t use this on applications that requires administrator previledge unless you run this as an administrator as well.

Have fun.

1.0: OtakuController 1.0
GitHub: https://github.com/WindyDarian/OtakuController


大概需要 XNA Framework 4.0 Redistribution (http://www.microsoft.com/en-us/download/details.aspx?id=20914) 和.NET Framework 4.5来运行

总的来说这就是用手柄模拟鼠标,把Xbox 360或者Xbox One手柄映射成鼠标操作的工具
运行放那不管就好了。
要在管理员权限的程序上起作用,它也必须以管理员权限运行才行。
操作方法:
左摇杆=移动
右摇杆上下=滚轮
A和RT左键
B和LT右键
Y和RS按下是中键

于是终于可以躺着玩Gal了液!

1.0: OtakuController 1.0
GitHub: https://github.com/WindyDarian/OtakuController

说起来窝是什么时候产生了通关一个游戏时会把Credits看到最后的习惯呢?

又通关了一个游戏,这次的年货做的真的不错。——虽然隔壁的年货各种意义上都死得很惨。

说起来窝是什么时候产生了通关一个游戏时会把Credits看到最后的习惯呢?

本来以为是为了表示对制作者的敬意,现在却发现那其实不是主要的原因。更不像是和自己看番时从不跳OP和ED一样,是因为想要将一个东西完整的欣赏的强迫症。现在反应过来,其实是因为期待着某一天自己的名字能够被列在某个这样的名单里。

嗯,就把这个当作是短期内的……目标好了。短期?大概快了吧,虽然人生也挺短的。

话虽如此,因为一些原因,现在世界的独立游戏组(?)里的分工比例变得有些奇怪——大概就是设计0.25人剧本1.25人码农0.25人美术0.25人乐师2.00人的节奏……好吧,要感谢kyu和窝(w?)酱还有yyd。不仅自己的坑没什么进展还在来自于某电波.me的德叔的坑里把德叔埋了。

对了……虽然一直忍着没有在各种社交网站上说明,但是在大概13个月前脱团然后在3个月前归团的这种事……大概是因为某些固有观念不合和因为对方对我的期望和我的愿景是在完全相反的两条道路上这样的原因而已吧。抱歉,祝好。

为了上面那个短期的……目标,有一堆很琐碎的事情要做呢。比如三天后有个考试然后之后要寄一些申请书什么的。虽然这又会导致工期(那种东西存在么)的拖延但是大概是不得不做的小事。

睡觉。