And the video above is an AR assignment basecode/demo I created as teaching assistant for CIS568-Game Design Practicum at UPenn. The concept is use the phone as a paint gun and PC screen as canvas. I used Vuforia AR plugin and Photon networking plugin with Unity, and combined inputs from camera and gyroscope.
Participated in a game jam hosted in the university (PennPlay 2016) last week.
The theme was time, so we built an top-down shooter arena using Unreal Engine where both player can rewind the time of their character and bullets. (Darren designed the game!)
The name of this game is Re:Wind. Got an Editor’s Choice award. Thanks Nicole!
Anyway, I am starting a new project for the game design (and programming) course. And we will be using Oculus Rift and LeapMotion controller. The prototype will be open source at https://github.com/WindyDarian/SirensAria.